#pragma once #include "Game/Actor/AI/aiSimpleBeamExplode.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GuardianMiniBeam : public SimpleBeamExplode { SEAD_RTTI_OVERRIDE(GuardianMiniBeam, SimpleBeamExplode) public: explicit GuardianMiniBeam(const InitArg& arg); ~GuardianMiniBeam() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: }; } // namespace uking::ai