#include "Game/Actor/AI/aiGuardianMiniBeamAttackMove.h" namespace uking::ai { GuardianMiniBeamAttackMove::GuardianMiniBeamAttackMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GuardianMiniBeamAttackMove::~GuardianMiniBeamAttackMove() = default; void GuardianMiniBeamAttackMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GuardianMiniBeamAttackMove::leave_() { ksys::act::ai::Ai::leave_(); } void GuardianMiniBeamAttackMove::loadParams_() { getStaticParam(&mMoveTime_s, "MoveTime"); getStaticParam(&mAttackInterval_s, "AttackInterval"); getStaticParam(&mBeamSpeed_s, "BeamSpeed"); getStaticParam(&mBaseNode_s, "BaseNode"); getDynamicParam(&mTargetPos_d, "TargetPos"); getStaticParam(&mTargetDistOffset_s, "TargetDistOffset"); } } // namespace uking::ai