#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GuardianMiniBeamAttackMove : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(GuardianMiniBeamAttackMove, ksys::act::ai::Ai) public: explicit GuardianMiniBeamAttackMove(const InitArg& arg); ~GuardianMiniBeamAttackMove() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mMoveTime_s{}; // static_param at offset 0x40 const int* mAttackInterval_s{}; // static_param at offset 0x48 const float* mBeamSpeed_s{}; // static_param at offset 0x50 sead::SafeString mBaseNode_s{}; // dynamic_param at offset 0x60 sead::Vector3f* mTargetPos_d{}; // static_param at offset 0x68 const float* mTargetDistOffset_s{}; }; } // namespace uking::ai