#include "Game/Actor/AI/aiGuardianMiniBeamAttackNoWait.h" namespace uking::ai { GuardianMiniBeamAttackNoWait::GuardianMiniBeamAttackNoWait(const InitArg& arg) : GuardianMiniBeamAttack(arg) {} GuardianMiniBeamAttackNoWait::~GuardianMiniBeamAttackNoWait() = default; bool GuardianMiniBeamAttackNoWait::init_(sead::Heap* heap) { return GuardianMiniBeamAttack::init_(heap); } void GuardianMiniBeamAttackNoWait::enter_(ksys::act::ai::InlineParamPack* params) { GuardianMiniBeamAttack::enter_(params); } void GuardianMiniBeamAttackNoWait::leave_() { GuardianMiniBeamAttack::leave_(); } void GuardianMiniBeamAttackNoWait::loadParams_() { GuardianMiniBeamAttack::loadParams_(); getStaticParam(&mAttackAngle_s, "AttackAngle"); } } // namespace uking::ai