#pragma once #include "Game/Actor/AI/aiGuardianMiniBeamAttack.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GuardianMiniBeamAttackNoWait : public GuardianMiniBeamAttack { SEAD_RTTI_OVERRIDE(GuardianMiniBeamAttackNoWait, GuardianMiniBeamAttack) public: explicit GuardianMiniBeamAttackNoWait(const InitArg& arg); ~GuardianMiniBeamAttackNoWait() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x2d8 const float* mAttackAngle_s{}; }; } // namespace uking::ai