#pragma once #include "Game/Actor/AI/aiGuardianMiniBeamAttack.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GuardianMiniBeamToExplosives : public GuardianMiniBeamAttack { SEAD_RTTI_OVERRIDE(GuardianMiniBeamToExplosives, GuardianMiniBeamAttack) public: explicit GuardianMiniBeamToExplosives(const InitArg& arg); ~GuardianMiniBeamToExplosives() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // static_param at offset 0x2d8 const float* mExplosivesAvoidDist_s{}; // dynamic_param at offset 0x2e0 ksys::act::BaseProcLink* mTargetActor_d{}; }; } // namespace uking::ai