#include "Game/Actor/AI/aiGuardianMiniBlownOff.h" namespace uking::ai { GuardianMiniBlownOff::GuardianMiniBlownOff(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GuardianMiniBlownOff::~GuardianMiniBlownOff() = default; bool GuardianMiniBlownOff::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GuardianMiniBlownOff::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GuardianMiniBlownOff::leave_() { ksys::act::ai::Ai::leave_(); } void GuardianMiniBlownOff::loadParams_() { getStaticParam(&mRotNeckAngle_s, "RotNeckAngle"); getStaticParam(&mRotNeckSpeed_s, "RotNeckSpeed"); } } // namespace uking::ai