#include "Game/Actor/AI/aiGuardianMiniChangeWeapon.h" namespace uking::ai { GuardianMiniChangeWeapon::GuardianMiniChangeWeapon(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GuardianMiniChangeWeapon::~GuardianMiniChangeWeapon() = default; bool GuardianMiniChangeWeapon::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void GuardianMiniChangeWeapon::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GuardianMiniChangeWeapon::leave_() { ksys::act::ai::Ai::leave_(); } void GuardianMiniChangeWeapon::loadParams_() { getStaticParam(&mRotValue_s, "RotValue"); getStaticParam(&mRotSpeed_s, "RotSpeed"); getStaticParam(&mRootNodeName_s, "RootNodeName"); getStaticParam(&mDamageNodeName_s, "DamageNodeName"); getStaticParam(&mDamageASName_s, "DamageASName"); } } // namespace uking::ai