#include "Game/Actor/AI/aiGuardianMiniFinalBattle.h" namespace uking::ai { GuardianMiniFinalBattle::GuardianMiniFinalBattle(const InitArg& arg) : EnemyBattle(arg) {} GuardianMiniFinalBattle::~GuardianMiniFinalBattle() = default; void GuardianMiniFinalBattle::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBattle::enter_(params); } void GuardianMiniFinalBattle::leave_() { EnemyBattle::leave_(); } void GuardianMiniFinalBattle::loadParams_() { EnemyBattle::loadParams_(); getStaticParam(&mASSlotRight_s, "ASSlotRight"); getStaticParam(&mASSlotLeft_s, "ASSlotLeft"); getStaticParam(&mASSlotBack_s, "ASSlotBack"); getStaticParam(&mAttackHitNum_s, "AttackHitNum"); getStaticParam(&mIsPreAttackMove_s, "IsPreAttackMove"); getStaticParam(&mRotNeckRate_s, "RotNeckRate"); getAITreeVariable(&mGuardianMiniChanceTimeState_a, "GuardianMiniChanceTimeState"); } } // namespace uking::ai