#pragma once #include "Game/Actor/AI/aiLandHumEnemyFindPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GuardianMiniFindPlayer : public LandHumEnemyFindPlayer { SEAD_RTTI_OVERRIDE(GuardianMiniFindPlayer, LandHumEnemyFindPlayer) public: explicit GuardianMiniFindPlayer(const InitArg& arg); ~GuardianMiniFindPlayer() override; void loadParams_() override; protected: }; } // namespace uking::ai