#include "Game/Actor/AI/aiGuardianMiniGuardSelect.h" namespace uking::ai { GuardianMiniGuardSelect::GuardianMiniGuardSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GuardianMiniGuardSelect::~GuardianMiniGuardSelect() = default; void GuardianMiniGuardSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GuardianMiniGuardSelect::leave_() { ksys::act::ai::Ai::leave_(); } void GuardianMiniGuardSelect::loadParams_() { getStaticParam(&mASSlotRight_s, "ASSlotRight"); getStaticParam(&mASSlotLeft_s, "ASSlotLeft"); getStaticParam(&mASSlotBack_s, "ASSlotBack"); } } // namespace uking::ai