#include "Game/Actor/AI/aiGuardianMiniNoWeaponSelect.h" namespace uking::ai { GuardianMiniNoWeaponSelect::GuardianMiniNoWeaponSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GuardianMiniNoWeaponSelect::~GuardianMiniNoWeaponSelect() = default; void GuardianMiniNoWeaponSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GuardianMiniNoWeaponSelect::leave_() { ksys::act::ai::Ai::leave_(); } void GuardianMiniNoWeaponSelect::loadParams_() { getStaticParam(&mIsSelectFirstTime_s, "IsSelectFirstTime"); } } // namespace uking::ai