#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GuardianMiniNoWeaponSelect : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(GuardianMiniNoWeaponSelect, ksys::act::ai::Ai) public: explicit GuardianMiniNoWeaponSelect(const InitArg& arg); ~GuardianMiniNoWeaponSelect() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const bool* mIsSelectFirstTime_s{}; }; } // namespace uking::ai