#include "Game/Actor/AI/aiGuardianMiniOnNoNavMesh.h" namespace uking::ai { GuardianMiniOnNoNavMesh::GuardianMiniOnNoNavMesh(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GuardianMiniOnNoNavMesh::~GuardianMiniOnNoNavMesh() = default; void GuardianMiniOnNoNavMesh::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GuardianMiniOnNoNavMesh::leave_() { ksys::act::ai::Ai::leave_(); } void GuardianMiniOnNoNavMesh::loadParams_() { getStaticParam(&mChangeToIceTimer_s, "ChangeToIceTimer"); } } // namespace uking::ai