#include "Game/Actor/AI/aiGuardianMiniRangeKeepMove.h" namespace uking::ai { GuardianMiniRangeKeepMove::GuardianMiniRangeKeepMove(const InitArg& arg) : EnemyRangeKeepMove(arg) {} GuardianMiniRangeKeepMove::~GuardianMiniRangeKeepMove() = default; void GuardianMiniRangeKeepMove::enter_(ksys::act::ai::InlineParamPack* params) { EnemyRangeKeepMove::enter_(params); } void GuardianMiniRangeKeepMove::leave_() { EnemyRangeKeepMove::leave_(); } void GuardianMiniRangeKeepMove::loadParams_() { EnemyRangeKeepMove::loadParams_(); } } // namespace uking::ai