#pragma once #include "Game/Actor/AI/aiEnemyRangeKeepMove.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GuardianMiniRangeKeepMove : public EnemyRangeKeepMove { SEAD_RTTI_OVERRIDE(GuardianMiniRangeKeepMove, EnemyRangeKeepMove) public: explicit GuardianMiniRangeKeepMove(const InitArg& arg); ~GuardianMiniRangeKeepMove() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: }; } // namespace uking::ai