#include "Game/Actor/AI/aiGuardianMiniRecognizeTarget.h" namespace uking::ai { GuardianMiniRecognizeTarget::GuardianMiniRecognizeTarget(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GuardianMiniRecognizeTarget::~GuardianMiniRecognizeTarget() = default; void GuardianMiniRecognizeTarget::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GuardianMiniRecognizeTarget::leave_() { ksys::act::ai::Ai::leave_(); } void GuardianMiniRecognizeTarget::loadParams_() {} } // namespace uking::ai