#include "Game/Actor/AI/aiGuardianMiniTransformSelect.h" namespace uking::ai { GuardianMiniTransformSelect::GuardianMiniTransformSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} GuardianMiniTransformSelect::~GuardianMiniTransformSelect() = default; void GuardianMiniTransformSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void GuardianMiniTransformSelect::leave_() { ksys::act::ai::Ai::leave_(); } void GuardianMiniTransformSelect::loadParams_() { getAITreeVariable(&mIsTransformedGuardianMini_a, "IsTransformedGuardianMini"); } } // namespace uking::ai