#include "Game/Actor/AI/aiGuardianMiniViewWait.h" namespace uking::ai { GuardianMiniViewWait::GuardianMiniViewWait(const InitArg& arg) : ViewWait(arg) {} GuardianMiniViewWait::~GuardianMiniViewWait() = default; void GuardianMiniViewWait::enter_(ksys::act::ai::InlineParamPack* params) { ViewWait::enter_(params); } void GuardianMiniViewWait::leave_() { ViewWait::leave_(); } void GuardianMiniViewWait::loadParams_() { ViewWait::loadParams_(); getStaticParam(&mASSlotRight_s, "ASSlotRight"); getStaticParam(&mASSlotLeft_s, "ASSlotLeft"); getStaticParam(&mASSlotBack_s, "ASSlotBack"); getStaticParam(&mRootNodeName_s, "RootNodeName"); getStaticParam(&mArm1NodeName_s, "Arm1NodeName"); getStaticParam(&mArm2NodeName_s, "Arm2NodeName"); getStaticParam(&mArm3NodeName_s, "Arm3NodeName"); getStaticParam(&mIsPartialBind_s, "IsPartialBind"); } } // namespace uking::ai