#pragma once #include "Game/Actor/AI/aiViewWait.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GuardianMiniViewWait : public ViewWait { SEAD_RTTI_OVERRIDE(GuardianMiniViewWait, ViewWait) public: explicit GuardianMiniViewWait(const InitArg& arg); ~GuardianMiniViewWait() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x60 const int* mASSlotRight_s{}; // static_param at offset 0x68 const int* mASSlotLeft_s{}; // static_param at offset 0x70 const int* mASSlotBack_s{}; // static_param at offset 0x78 sead::SafeString mRootNodeName_s{}; // static_param at offset 0x88 sead::SafeString mArm1NodeName_s{}; // static_param at offset 0x98 sead::SafeString mArm2NodeName_s{}; // static_param at offset 0xa8 sead::SafeString mArm3NodeName_s{}; // static_param at offset 0xb8 const bool* mIsPartialBind_s{}; }; } // namespace uking::ai