#pragma once #include "Game/Actor/AI/aiGuardianAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GuardianRoam : public GuardianAI { SEAD_RTTI_OVERRIDE(GuardianRoam, GuardianAI) public: explicit GuardianRoam(const InitArg& arg); ~GuardianRoam() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mMoveTime_s{}; // static_param at offset 0x40 const float* mMoveRadius_s{}; }; } // namespace uking::ai