#pragma once #include "Game/Actor/AI/aiGuardianAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GuardianRoot : public GuardianAI { SEAD_RTTI_OVERRIDE(GuardianRoot, GuardianAI) public: explicit GuardianRoot(const InitArg& arg); ~GuardianRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // map_unit_param at offset 0x38 const bool* mIsSuspended_m{}; // aitree_variable at offset 0x40 sead::Vector3f* mForceSetDropPos_a{}; }; } // namespace uking::ai