#pragma once #include "Game/Actor/AI/aiGuardianAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class GuardianTargetLost : public GuardianAI { SEAD_RTTI_OVERRIDE(GuardianTargetLost, GuardianAI) public: explicit GuardianTargetLost(const InitArg& arg); ~GuardianTargetLost() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x68 const int* mLostCountMax_s{}; // static_param at offset 0x70 const float* mMoveRange_s{}; // static_param at offset 0x78 const float* mBackOffset_s{}; // static_param at offset 0x80 const float* mAirThreshold_s{}; }; } // namespace uking::ai