#include "Game/Actor/AI/aiGuardianWait.h" namespace uking::ai { GuardianWait::GuardianWait(const InitArg& arg) : GuardianAI(arg) {} GuardianWait::~GuardianWait() = default; bool GuardianWait::init_(sead::Heap* heap) { return GuardianAI::init_(heap); } void GuardianWait::enter_(ksys::act::ai::InlineParamPack* params) { GuardianAI::enter_(params); } void GuardianWait::leave_() { GuardianAI::leave_(); } void GuardianWait::loadParams_() { GuardianAI::loadParams_(); } } // namespace uking::ai