#include "Game/Actor/AI/aiHangedLamp.h" namespace uking::ai { HangedLamp::HangedLamp(const InitArg& arg) : ksys::act::ai::Ai(arg) {} HangedLamp::~HangedLamp() = default; bool HangedLamp::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void HangedLamp::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void HangedLamp::leave_() { ksys::act::ai::Ai::leave_(); } void HangedLamp::loadParams_() { getStaticParam(&mDisableImpulseByArrow_s, "DisableImpulseByArrow"); } } // namespace uking::ai