#include "Game/Actor/AI/aiHasPreActorSelect.h" namespace uking::ai { HasPreActorSelect::HasPreActorSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} HasPreActorSelect::~HasPreActorSelect() = default; bool HasPreActorSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void HasPreActorSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void HasPreActorSelect::leave_() { ksys::act::ai::Ai::leave_(); } void HasPreActorSelect::loadParams_() {} } // namespace uking::ai