#pragma once #include "Game/Actor/AI/aiEquipHaveSelector.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class HaveNoWeaponSelector : public EquipHaveSelector { SEAD_RTTI_OVERRIDE(HaveNoWeaponSelector, EquipHaveSelector) public: explicit HaveNoWeaponSelector(const InitArg& arg); ~HaveNoWeaponSelector() override; protected: }; } // namespace uking::ai