#include "Game/Actor/AI/aiHeightSelectTwoAction.h" namespace uking::ai { HeightSelectTwoAction::HeightSelectTwoAction(const InitArg& arg) : ksys::act::ai::Ai(arg) {} HeightSelectTwoAction::~HeightSelectTwoAction() = default; void HeightSelectTwoAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void HeightSelectTwoAction::leave_() { ksys::act::ai::Ai::leave_(); } void HeightSelectTwoAction::loadParams_() { getStaticParam(&mSelectCheckInterval_s, "SelectCheckInterval"); getStaticParam(&mHeightMin_s, "HeightMin"); getStaticParam(&mHeightMax_s, "HeightMax"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai