#include "Game/Actor/AI/aiHiddenKorokRoot.h" namespace uking::ai { HiddenKorokRoot::HiddenKorokRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} HiddenKorokRoot::~HiddenKorokRoot() = default; bool HiddenKorokRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void HiddenKorokRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void HiddenKorokRoot::leave_() { ksys::act::ai::Ai::leave_(); } void HiddenKorokRoot::loadParams_() { getStaticParam(&mPainTalkHitSpeed_s, "PainTalkHitSpeed"); getStaticParam(&mPainTalkDistance_s, "PainTalkDistance"); getMapUnitParam(&mKorokEventStartWaitFrame_m, "KorokEventStartWaitFrame"); getMapUnitParam(&mIsAppearCheck_m, "IsAppearCheck"); getMapUnitParam(&mPlacementType_m, "PlacementType"); getMapUnitParam(&mIsHiddenKorokLiftAppear_m, "IsHiddenKorokLiftAppear"); getMapUnitParam(&mIsInvisibleKorok_m, "IsInvisibleKorok"); } } // namespace uking::ai