#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class HiddenKorokRoot : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(HiddenKorokRoot, ksys::act::ai::Ai) public: explicit HiddenKorokRoot(const InitArg& arg); ~HiddenKorokRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mPainTalkHitSpeed_s{}; // static_param at offset 0x40 const float* mPainTalkDistance_s{}; // map_unit_param at offset 0x48 const int* mKorokEventStartWaitFrame_m{}; // map_unit_param at offset 0x50 const bool* mIsAppearCheck_m{}; // map_unit_param at offset 0x58 sead::SafeString mPlacementType_m{}; // map_unit_param at offset 0x68 const bool* mIsHiddenKorokLiftAppear_m{}; // map_unit_param at offset 0x70 const bool* mIsInvisibleKorok_m{}; }; } // namespace uking::ai