#pragma once #include "Game/Actor/AI/aiEnemyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class HiddenOctarockNormal : public EnemyNormal { SEAD_RTTI_OVERRIDE(HiddenOctarockNormal, EnemyNormal) public: explicit HiddenOctarockNormal(const InitArg& arg); ~HiddenOctarockNormal() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x3d0 const float* mOptionHitReactionDelay_s{}; // static_param at offset 0x3d8 const bool* mIsSitDown_s{}; // static_param at offset 0x3e0 const bool* mIsHitGround_s{}; // static_param at offset 0x3e8 const bool* mIsReactionByWigHit_s{}; // static_param at offset 0x3f0 const bool* mIsHide_s{}; // static_param at offset 0x3f8 const bool* mIsIvalidateSight_s{}; // static_param at offset 0x400 const bool* mIsSealHearing_s{}; // map_unit_param at offset 0x408 const bool* mIsNearCreate_m{}; }; } // namespace uking::ai