#include "Game/Actor/AI/aiHomePosDistanceSelector.h" namespace uking::ai { HomePosDistanceSelector::HomePosDistanceSelector(const InitArg& arg) : ksys::act::ai::Ai(arg) {} HomePosDistanceSelector::~HomePosDistanceSelector() = default; bool HomePosDistanceSelector::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void HomePosDistanceSelector::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void HomePosDistanceSelector::leave_() { ksys::act::ai::Ai::leave_(); } void HomePosDistanceSelector::loadParams_() { getStaticParam(&mBoundaryDistance_s, "BoundaryDistance"); } } // namespace uking::ai