#include "Game/Actor/AI/aiHorse.h" namespace uking::ai { Horse::Horse(const InitArg& arg) : ksys::act::ai::Ai(arg) {} Horse::~Horse() = default; void Horse::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void Horse::leave_() { ksys::act::ai::Ai::leave_(); } void Horse::loadParams_() { getStaticParam(&mDistanceFall_s, "DistanceFall"); getStaticParam(&mDistanceFallDie_s, "DistanceFallDie"); } } // namespace uking::ai