#include "Game/Actor/AI/aiHorseCheckLineOfSightSelector.h" namespace uking::ai { HorseCheckLineOfSightSelector::HorseCheckLineOfSightSelector(const InitArg& arg) : CheckLineOfSightSelector(arg) {} HorseCheckLineOfSightSelector::~HorseCheckLineOfSightSelector() = default; bool HorseCheckLineOfSightSelector::init_(sead::Heap* heap) { return CheckLineOfSightSelector::init_(heap); } void HorseCheckLineOfSightSelector::enter_(ksys::act::ai::InlineParamPack* params) { CheckLineOfSightSelector::enter_(params); } void HorseCheckLineOfSightSelector::leave_() { CheckLineOfSightSelector::leave_(); } void HorseCheckLineOfSightSelector::loadParams_() { CheckLineOfSightSelector::loadParams_(); } } // namespace uking::ai