#include "Game/Actor/AI/aiHorseLoopTarget.h" namespace uking::ai { HorseLoopTarget::HorseLoopTarget(const InitArg& arg) : ksys::act::ai::Ai(arg) {} HorseLoopTarget::~HorseLoopTarget() = default; void HorseLoopTarget::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void HorseLoopTarget::loadParams_() { getStaticParam(&mTargetName_s, "TargetName"); getStaticParam(&mIsFlip_s, "IsFlip"); } } // namespace uking::ai