#include "Game/Actor/AI/aiHorseMoveToPlayer.h" namespace uking::ai { HorseMoveToPlayer::HorseMoveToPlayer(const InitArg& arg) : HorseFollow(arg) {} HorseMoveToPlayer::~HorseMoveToPlayer() = default; bool HorseMoveToPlayer::init_(sead::Heap* heap) { return HorseFollow::init_(heap); } void HorseMoveToPlayer::enter_(ksys::act::ai::InlineParamPack* params) { HorseFollow::enter_(params); } void HorseMoveToPlayer::leave_() { HorseFollow::leave_(); } void HorseMoveToPlayer::loadParams_() { HorseFollow::loadParams_(); getStaticParam(&mDistanceSuccessEndIfInterrupted_s, "DistanceSuccessEndIfInterrupted"); getStaticParam(&mDistanceResetGearInput_s, "DistanceResetGearInput"); } } // namespace uking::ai