#pragma once #include "Game/Actor/AI/aiHorseFollow.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class HorseMoveToPlayer : public HorseFollow { SEAD_RTTI_OVERRIDE(HorseMoveToPlayer, HorseFollow) public: explicit HorseMoveToPlayer(const InitArg& arg); ~HorseMoveToPlayer() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0xe0 const float* mDistanceSuccessEndIfInterrupted_s{}; // static_param at offset 0xe8 const float* mDistanceResetGearInput_s{}; }; } // namespace uking::ai