#include "Game/Actor/AI/aiHorseNotRidden.h" namespace uking::ai { HorseNotRidden::HorseNotRidden(const InitArg& arg) : ksys::act::ai::Ai(arg) {} HorseNotRidden::~HorseNotRidden() = default; bool HorseNotRidden::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void HorseNotRidden::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void HorseNotRidden::leave_() { ksys::act::ai::Ai::leave_(); } void HorseNotRidden::loadParams_() { getStaticParam(&mEscapeCountThreshold_s, "EscapeCountThreshold"); getStaticParam(&mNearHorseAssociationDistance_s, "NearHorseAssociationDistance"); getStaticParam(&mEscapeDelayFramesMin_s, "EscapeDelayFramesMin"); getStaticParam(&mEscapeDelayFramesMax_s, "EscapeDelayFramesMax"); getStaticParam(&mCallDelayFrames_s, "CallDelayFrames"); getStaticParam(&mAttackFrontDistance_s, "AttackFrontDistance"); getStaticParam(&mAttackFrontAngleCos_s, "AttackFrontAngleCos"); getStaticParam(&mAttackBackDistance_s, "AttackBackDistance"); getStaticParam(&mAttackBackAngleCos_s, "AttackBackAngleCos"); getStaticParam(&mAttackDefinitelyDistance_s, "AttackDefinitelyDistance"); getStaticParam(&mAttackIntervalFrames_s, "AttackIntervalFrames"); getStaticParam(&mMoveAttackCLOSDistanceByRadius_s, "MoveAttackCLOSDistanceByRadius"); getStaticParam(&mCarriedItemCosThresholdForEat_s, "CarriedItemCosThresholdForEat"); getStaticParam(&mStaggerVelocityThreshold_s, "StaggerVelocityThreshold"); getStaticParam(&mCarriedItemPosRTYOffset_s, "CarriedItemPosRTYOffset"); getStaticParam(&mCarriedItemPosRTYWidth_s, "CarriedItemPosRTYWidth"); getDynamicParam(&mChildSelectAtFirst_d, "ChildSelectAtFirst"); } } // namespace uking::ai