#include "Game/Actor/AI/aiHorsePrevRiddenStatusSelector.h" namespace uking::ai { HorsePrevRiddenStatusSelector::HorsePrevRiddenStatusSelector(const InitArg& arg) : ksys::act::ai::Ai(arg) {} HorsePrevRiddenStatusSelector::~HorsePrevRiddenStatusSelector() = default; bool HorsePrevRiddenStatusSelector::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void HorsePrevRiddenStatusSelector::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void HorsePrevRiddenStatusSelector::leave_() { ksys::act::ai::Ai::leave_(); } void HorsePrevRiddenStatusSelector::loadParams_() {} } // namespace uking::ai