#include "Game/Actor/AI/aiHorseRiddenByNPC.h" namespace uking::ai { HorseRiddenByNPC::HorseRiddenByNPC(const InitArg& arg) : HorseRiddenByNPCBase(arg) {} HorseRiddenByNPC::~HorseRiddenByNPC() = default; bool HorseRiddenByNPC::init_(sead::Heap* heap) { return HorseRiddenByNPCBase::init_(heap); } void HorseRiddenByNPC::enter_(ksys::act::ai::InlineParamPack* params) { HorseRiddenByNPCBase::enter_(params); } void HorseRiddenByNPC::leave_() { HorseRiddenByNPCBase::leave_(); } void HorseRiddenByNPC::loadParams_() { HorseRiddenByNPCBase::loadParams_(); getStaticParam(&mNavMeshCharacterScaleAtPrecise_s, "NavMeshCharacterScaleAtPrecise"); } } // namespace uking::ai