#include "Game/Actor/AI/aiHorseRideChaseBattleMove.h" namespace uking::ai { HorseRideChaseBattleMove::HorseRideChaseBattleMove(const InitArg& arg) : HorseRideChaseBattleMoveBase(arg) {} HorseRideChaseBattleMove::~HorseRideChaseBattleMove() = default; bool HorseRideChaseBattleMove::init_(sead::Heap* heap) { return HorseRideChaseBattleMoveBase::init_(heap); } void HorseRideChaseBattleMove::enter_(ksys::act::ai::InlineParamPack* params) { HorseRideChaseBattleMoveBase::enter_(params); } void HorseRideChaseBattleMove::leave_() { HorseRideChaseBattleMoveBase::leave_(); } void HorseRideChaseBattleMove::loadParams_() { HorseRideChaseBattleMoveBase::loadParams_(); } } // namespace uking::ai