#pragma once #include "Game/Actor/AI/aiHorseRideChaseBattleMoveBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class HorseRideChaseBattleMove : public HorseRideChaseBattleMoveBase { SEAD_RTTI_OVERRIDE(HorseRideChaseBattleMove, HorseRideChaseBattleMoveBase) public: explicit HorseRideChaseBattleMove(const InitArg& arg); ~HorseRideChaseBattleMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: }; } // namespace uking::ai