#include "Game/Actor/AI/aiHorseRideChaseBattleMoveBase.h" namespace uking::ai { HorseRideChaseBattleMoveBase::HorseRideChaseBattleMoveBase(const InitArg& arg) : ksys::act::ai::Ai(arg) {} HorseRideChaseBattleMoveBase::~HorseRideChaseBattleMoveBase() = default; bool HorseRideChaseBattleMoveBase::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void HorseRideChaseBattleMoveBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void HorseRideChaseBattleMoveBase::leave_() { ksys::act::ai::Ai::leave_(); } void HorseRideChaseBattleMoveBase::loadParams_() { getStaticParam(&mSlowDownDist_s, "SlowDownDist"); getStaticParam(&mSpeedUpDist_s, "SpeedUpDist"); getStaticParam(&mBaseDist_s, "BaseDist"); getStaticParam(&mOutDist_s, "OutDist"); } } // namespace uking::ai