#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class HorseRideChaseBattleMoveBase : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(HorseRideChaseBattleMoveBase, ksys::act::ai::Ai) public: explicit HorseRideChaseBattleMoveBase(const InitArg& arg); ~HorseRideChaseBattleMoveBase() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mSlowDownDist_s{}; // static_param at offset 0x40 const float* mSpeedUpDist_s{}; // static_param at offset 0x48 const float* mBaseDist_s{}; // static_param at offset 0x50 const float* mOutDist_s{}; }; } // namespace uking::ai