#include "Game/Actor/AI/aiHorseRideEnemyBattle.h" namespace uking::ai { HorseRideEnemyBattle::HorseRideEnemyBattle(const InitArg& arg) : EnemyBattle(arg) {} HorseRideEnemyBattle::~HorseRideEnemyBattle() = default; bool HorseRideEnemyBattle::init_(sead::Heap* heap) { return EnemyBattle::init_(heap); } void HorseRideEnemyBattle::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBattle::enter_(params); } void HorseRideEnemyBattle::leave_() { EnemyBattle::leave_(); } void HorseRideEnemyBattle::loadParams_() { EnemyBattle::loadParams_(); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mAttackRadius_s, "AttackRadius"); } } // namespace uking::ai