#include "Game/Actor/AI/aiHorseRideEnemyFindPlayer.h" namespace uking::ai { HorseRideEnemyFindPlayer::HorseRideEnemyFindPlayer(const InitArg& arg) : EnemyBaseFindPlayer(arg) {} HorseRideEnemyFindPlayer::~HorseRideEnemyFindPlayer() = default; bool HorseRideEnemyFindPlayer::init_(sead::Heap* heap) { return EnemyBaseFindPlayer::init_(heap); } void HorseRideEnemyFindPlayer::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBaseFindPlayer::enter_(params); } void HorseRideEnemyFindPlayer::leave_() { EnemyBaseFindPlayer::leave_(); } void HorseRideEnemyFindPlayer::loadParams_() { EnemyBaseFindPlayer::loadParams_(); } } // namespace uking::ai