#include "Game/Actor/AI/aiHorseRideMoveTo.h" namespace uking::ai { HorseRideMoveTo::HorseRideMoveTo(const InitArg& arg) : ksys::act::ai::Ai(arg) {} HorseRideMoveTo::~HorseRideMoveTo() = default; bool HorseRideMoveTo::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void HorseRideMoveTo::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void HorseRideMoveTo::leave_() { ksys::act::ai::Ai::leave_(); } void HorseRideMoveTo::loadParams_() { getStaticParam(&mUpperBodyASSlot_s, "UpperBodyASSlot"); getStaticParam(&mLowerBodyASSlot_s, "LowerBodyASSlot"); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mFinRadius_s, "FinRadius"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai