#include "Game/Actor/AI/aiHorseRideRangeKeepMove.h" namespace uking::ai { HorseRideRangeKeepMove::HorseRideRangeKeepMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {} HorseRideRangeKeepMove::~HorseRideRangeKeepMove() = default; bool HorseRideRangeKeepMove::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void HorseRideRangeKeepMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void HorseRideRangeKeepMove::leave_() { ksys::act::ai::Ai::leave_(); } void HorseRideRangeKeepMove::loadParams_() { getStaticParam(&mOutDist_s, "OutDist"); getStaticParam(&mBaseDist_s, "BaseDist"); } } // namespace uking::ai