#include "Game/Actor/AI/aiHorseRideShooterFindPlayer.h" namespace uking::ai { HorseRideShooterFindPlayer::HorseRideShooterFindPlayer(const InitArg& arg) : SimpleShootingEnemyFindPlayer(arg) {} HorseRideShooterFindPlayer::~HorseRideShooterFindPlayer() = default; bool HorseRideShooterFindPlayer::init_(sead::Heap* heap) { return SimpleShootingEnemyFindPlayer::init_(heap); } void HorseRideShooterFindPlayer::enter_(ksys::act::ai::InlineParamPack* params) { SimpleShootingEnemyFindPlayer::enter_(params); } void HorseRideShooterFindPlayer::leave_() { SimpleShootingEnemyFindPlayer::leave_(); } void HorseRideShooterFindPlayer::loadParams_() { SimpleShootingEnemyFindPlayer::loadParams_(); } } // namespace uking::ai