#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class IAIAttack : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(IAIAttack, ksys::act::ai::Ai) public: explicit IAIAttack(const InitArg& arg); ~IAIAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mWeaponIdx_s{}; // static_param at offset 0x40 const float* mOffsetLR_s{}; // static_param at offset 0x48 const float* mCloseDistLR_s{}; // static_param at offset 0x50 const float* mClsoeDistFB_s{}; // static_param at offset 0x58 const float* mTiredAngle_s{}; // dynamic_param at offset 0x60 sead::Vector3f* mTargetPos_d{}; // static_param at offset 0x68 const bool* mIsAbleSkipNear_s{}; }; } // namespace uking::ai